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Tuesday, August 28, 2012

Complete guide for Force Archers

Force Archer Guide


Force Archers are one of the ranged classes in Cabal Online
They use Crystals in both hands, which they use to summon their Astral Bow
 
A brief description on a few FA(Force Archers) terms:

Astral Bow
FA is the only class that uses Astral Bow.
Astral bow adds attack range +1, some ATK rate and MATK. Although critical rate is supposedly increased, it does not function normally.
The tier of the magic weapon equipped on the right weapon slot will determine the level of Astral Bow. What is on the left weapon slot will not affect Astral Bow.
For example, Topaz on the right weapon slot will summon a Lv9 Astral Bow.

Cast Time
Another specialty of FA is fast cast time.
For example, while wizard takes 1.8s to cast a lance, FA only takes 1.3s to cast it.


Range
Since FA belongs to the magic faction, it excels in ranged combat.
To prove that it is a specialist in ranged combat, FA’s astral bow and eagle eye improves attack range by 1 each.


Area-of-Effect (AoE)
As a result of neglecting space, FA only has 2 spells that are more than limit 2, which are Gravity Distortion and Shooting Star.
Both have a limit of 3, however.

Power
As a result of neglecting power, FA does not gain as much MATK from INT, when compared to a wizard.
In addition, FA’s spells do not have high added damage.

Gear + Spells
This section will discuss about FA’s spells, gear and survivability in general terms.



Skills
As FA belongs to the magic faction, most of its spells are MATK-based.
In short, ATK is generally redundant for a FA.


Secondary Effects
FA only has one spell that causes HP down effect – Poison Arrow
FA only has one spell that cause stun – Gravity Distortion
FA has 2 spells that has good down effect – Drilled Shot and Prismatic Arrow
FA has only one spell that has good knockback effect – Shooting Star

However, with the buff [Thrusting Arrow], knockback rate can be increased.
Hence, even lance series, cannon series and critical shot can have good knockback rate when the buff is activated.



Debuffs, Buffs and Recovery spells

FA has two debuffs, Blind and lower Defense.

FA has quite a number of buffs, totaling to 12.
Out of the 12 buffs, 6 buffs can be cast on other players and 6 buffs can only be cast on the FA itself.

In addition, FA is one of the two classes that can heal.
With Greater Heal and Mass Healing, FA is the best Healer.




Armor
FA’s default armor is battleset. As such, Shadow titanium, teragrace and mithril are exclusive to battle FA only.
Wearing battleset allows the FA to have a balance of def, def rate and MATK.

Force Archers are once wizards and some FA become displeased by the loss of MATK when they wield crystals and wear battleset.
As time passed, these purists tossed away their battleset and returned to their original roots.
They found that by wearing martial set, they are able to improve on their INT and have the casting speed of a FA at the same time.
However, to their dismay, they realized that they could only wear up to osmium tier, unlike their wizard brethren who could wear mystic martial and mithril martial.


Now, there are two main groups within the Force Archer class:
The Battle FA, which focuses on having a balance, and
The Martial FA, which focuses on damage dealing.


Weapons
FA’s default weapon is crystal. It specializes in controlling Force rather than intensifying it.
Battle FA will wear crystals until it reached osmium battleset.
Once it has enough INT, a battle FA will switch to wielding orbs so that it can have more MATK.

Martial FA will wield orbs the moment it starts wearing martial set.



Survivability
FA has one of the lowest HP and def among the six classes.
Due to these two weaknesses, FA players should never have the concept that it can tank a large mob as well as FS or WA at the later levels.

To highlight the difference in tanking ability,
A Lv 100 FA wearing teragrace may be hit for around 200 damage with wraith, while a FS in shineguard may be hit for minimum damage.


Class rank Up
At every 10 levels, you are allowed to take a test to increase your class rank.
Class rank up is fairly important because you may gain stat increase and certain attractive rewards as you go along.
For example, after the Lv 140 test, you will be able to stack two of the same type buffs together.

Level 10: Combo possible

Level 20: Aura Mode possible

Level 30: Battle Mode 1 (Multi-Shooter) possible

Level 40: Buff Time 50% UP
Battle Mode 1 + Aura Mode Possible

Level 50: Board Chain Attack Skill Level 1
Battle Mode 2 (Twin Gunner) Possible

Level 60: Battle Mode 2 + Aura Mode Possible
Board Chain Attack Skill Level 2

Level 70: HP Boost
Max HP UP (Values may vary depending on the Battle Style)
Board Chain Attack Skill Level 3

Level 80: Buff Time 100% UP
Board Chain Attack Skill Level 4

Level 90: Combo accessible in Aura Mode
Training Dummy Restriction Removed
Bike Chain Attack Skill Level 1

Level 100: Bike Chain Attack Skill Level 2


- Promotional Quests for Lv. 110 or higher can be played only those who completed the “War Clouds” Quest group.

Level 110: Battle Mode 1 (Combo accessible)
Bike Chain Attack Skill Level 3
Second storage inventory unlocked

Level 120: Buff Time 150% UP
Buff Quantity Limit to 6
Bike Chain Attack Skill Level 3

Level 130: Battle Mode 1 + Aura Mode (Combo accessible)
Buff Quantity Limit to 7

Level 140: 2 Identical series of Buff can be used and overlapped
Buff Quantity Limit to 8

Level 150: Buff Time 200% UP
Buff Quantity Limit to 9

Level 160: Buff Quantity Limit to 10

Level 170: 3 Identical series of Buff can be used and overlapped




Battle Mode 1

After you complete your level 30 test, you will obtain Multi Shooter.
Multi Shooter adds ATK, MATK, Def, Def rate, Atk rate and HP restore.
For Lv 8 Multi Shooter, it adds +75 ATK, +75 MATK, Defense +110, ATK rate +900, Def rate +80 and HP restore +5 (per 2s).

Multi Shooter is a weird Battle Mode that is only suited against small mobs.
1. It changes the limit of your attack spells to 1, regardless the spell is gravity distortion or drilled shot or whatever. Piercing effect is also lost during Multi Shooter.
2. It splits the spell and attacks a number of targets within range. So far, I observed that the max number of targets is 4.
If a FA cast Gravity Distortion on a mob size of 20+, the player would usually expect it to hit >15 mobs.
During Multi Shooter, if the same FA casts GD, it will observe GD splitting into 4 and each GD will randomly choose one target.
Instead of hitting >15 mobs, each GD hits one and only one target, totaling to 4 for the entire spell.

3. Shooting star cannot be used during Multi Shooter.
4. Combo can only be used after a certain class rank is achieved.


Battle Mode 2


After you complete your level 50 test, you will obtain Twin Gunner.
Twin Gunner adds ATK, MATK, Def, Def rate, Atk rate and HP restore.
For Lv 6 Twin Gunner, it adds +120 ATK, +120 MATK, Defense +175, ATK rate +700, Def rate +60 and HP restore +5 (per 2s).

Twin Gunner is rather special.
1. It is one of the few Battle Modes that promote the use of normal attack.
During Twin Gunner, normal attack is based on MATK and a certain amount of added damage is included when normal attack is used.
Up to two targets can be attacked at the same time and at any direction.
The resultant damage is actually broken up into a series of shots but most won’t realize this aspect when they activate auto-attack.

2. Fatal Shot can only be used during Twin Gunner.
This special skill can only be used against a single target. It is based on MATK and a certain amount of added damage is included.
The skill has 2 secondary effects: HP down –20 and Down.
For a high level FA, this unique skill is probably one of the weakest skills it has ever used.

3. Combo is currently unavailable during Twin Gunner, even at Lv 170.
4. Shooting star can be used during Twin Gunner. 

Tuesday, November 9, 2010

Epaulets

Epaulets are what we call our capes. There are 3 types: Fighter, Sage, and Guardian. The only way you can see them appear as a cape is to have the appropriate chest armor level equivalent to the epaulette (listed below). This Guide will help you get a better understanding of what bonuses each gives, what armor type each will appear with and their drop locations.


**Side Note**
You can wear any cape with any armor; they just will only show on your character with a specific armor set.

Epaulette of Guardian
increases defense strength, defense rate and HP
ITEM LVL BONUS
Epaulet of Guardian +3 43 Defense +5, Defense Rate +20, HP +50
Epaulet of Guardian +4 56 Defense +10, Defense Rate +25, Flee Rate +1%, HP +100
Epaulet of Guardian +5 69 Defense +15, Defense Rate +30, Flee Rate +2%, HP +150
Epaulet of Guardian +6 82 Defense +20, Defense Rate +35, Flee Rate +3%, HP +200
Epaulet of Guardian +7 95 Defense +40, Defense Rate +40, Flee Rate +4%, HP +250
Epaulet of Guardian +8 115 Defense +60, Defense Rate +80, Flee Rate +5%, HP +350
Pics Below
Epaulet of Guardian +3:
Armor Martial Battle
(Click The Pictures To See Full Size)
Epaulet of Guardian +4:
Armor Martial Battle
(Click The Pictures To See Full Size)
Epaulet of Guardian +5:
Armor, Martial, Battle
Epaulet of Guardian +6:
Battle, Martial, Armor
Epaulet of Guardian +7:
ShineGuard Mystic TerraGrace
(Click The Pictures To See Full Size)
Epaulet of Guardian +8 on Mythril/Forcium:
Armor Martial Battle
(Click The Pictures To See Full Size)

Epaulet of Fighter
increases attack strength, hit rate and HP
ITEM LVL BONUS
Epaulet of Fighter +3 43 Attack Strength +5, Attack Rate +20, HP +50
Epaulet of Fighter +4 56 Attack Strength +7, Attack Rate +30, HP +100, Sword skill amp +1%
Epaulet of Fighter +5 69 Attack Strength +10, Attack Rate +40, HP +150, Sword skill amp +2%
Epaulet of Fighter +6 82 Attack Strength +20, Attack Rate +50, HP +200, Sword skill amp +3%
Epaulet of Fighter +7 95 Attack Strength +40, Attack Rate +60, HP +250, Sword skill amp +4%
Epaulet of Fighter +8 115 Attack Strength +60, Attack Rate +120, HP +350, Sword skill amp +5%
Pics Below
Epaulet of Fighter +7:
ShineGuard Mystic TerraGrace
(Click The Pictures To See Full Size)
Epaulet of Fighter +8:
Armor Martial Battle
(Click The Pictures To See Full Size)

Epaulet of Sage
increases magic attack strength, magical hit rate and HP
ITEM LVL BONUS
Epaulet of Sage +3 43 Magic Attack Strength +5, Attack Rate +20, HP +50
Epaulet of Sage +4 56 Magic Attack Strength +7, Attack Rate +30, HP +100, Magic skill amp +1%
Epaulet of Sage +5 69 Magic Attack Strength +10, Attack Rate +40, HP +150, Magic skill amp +2%
Epaulet of Sage +6 82 Magic Attack Strength +20, Attack Rate +50, HP +200, Magic skill amp +3%
Epaulet of Sage +7 95 Magic Attack Strength +40, Attack Rate +60, HP +250, Magic skill amp +4%
Epaulet of Sage +8 115 Magic Attack Strength +60, Attack Rate +120, HP +350, Magic skill amp +5%
Pics Below
Epaulet of Sage +7:
ShineGuard Mystic TerraGrace
(Click The Pictures To See Full Size)
Epaulet of Sage +8:
Armor Martial Battle
(Click The Pictures To See Full Size)

Epaulet of Nightwalker
(cash shop item) This Epaulet changes its owners appearance to look like a thief.
ITEM LVL BONUS
Epaulet of Nightwalker 70 Defense +7, Defense Rate +15, Flee Rate +1%, HP +75

Armor/Battle/Martial

Shadow Epaulet of Guardian +5:
Defense +17, Defense Rate +32, Flee Rate +2%, HP +175, Lvl 75+ Requirement (viewable with Shadow Titanium Set)
Armor Martial Battle
(Click The Pictures To See Full Size)

Shadow Epaulet of Sage +5:
Magic +15, Attack Rate +45, Magic Skill Amp +2%, HP +175, Lvl 75+ Requirement (viewable with Shadow Titanium Set)
Pics Below
Battlesuit version for both male and female:
Back (Male) Front (Male) Back (Female) Front (Female)
(Click The Pictures To See Full Size)

Shadow Epaulet of Fighter +5:
Attack +15, Attack Rate +45, Sword Skill Amp +2%, HP +175, Lvl 75+ Requirement (viewable with Shadow Titanium Set)
Battle Martial
(Click The Pictures To See Full Size)

*Shadow Epaulet's have only been found in Lake in Dusk
Epaulet Drops Locations:
These are known drop locations from this version andother versions of Cabal.If you know of any other mob/locations that drops any of these capes please let me know so I can update this list.

Epaulets +3 :
Map Monster
BLOODY ICE Ape Zombie, Shade
DESERT SCREAM Lug Queen
GREEN DESPAIR Moscutter, Mosscyther, Wriggle Leaf, Moscutter Queen
PORT LUX Phantom Crew, Crag Toad, Crag Turtles, Flame Hound, Stone Golem, Stone Gargoyle
FORT RUINA Mechazard, Auto Cannon-Ex
Epaulet of Guardian +4:
Map Monster
PORT LUX Ghoul, Stone Golem
FORT RUINA Mecha Buffalo
PARASITE HOUSE Plant Pantherhorn
Epaulet of Guardian +5:
Map Monster
FORT RUINA Electric Bird
PARASITE HOUSE Wriggle Leaf + (boss)
UNDEAD GROUND Lihorn Zombie, Ghost Blader
EXILIAN VOLCANO Defender Mechape-T2, Crow Prime Knight
FORGOTTEN RUIN Fire Beetle
Epaulet of Guardian +6:
Map Monster
FORGOTTEN RUIN Stone Beetle, Cockatrice
UNDEAD GROUND Death Giant, Spector
VOLCANIC CITIDEL Anything
RUINA STATION Anything
Epaulet of Sage +4:
Map Monster
FORT RUINA Electric Bird, Auto Cannon-Ex
Epaulet of Sage +5:
Map Monster
UNDEAD GROUND Zombie Fighter, Zombie Slater, Spector, Ghost Blader
EXILIAN VOLCANO Defender Mechape-T2, Crow Prime Knight
Epaulet of Sage +6:
Map Monster
UNDEAD GROUND Spector
FORGOTTEN RUIN Sand Lihorn, Stone Beetle, Fire Beetle, Giant Scorpion
VOLCANIC CITIDEL Anything
RUINA STATION Anything
Epaulet of Fighter +4:
Map Monster
PORT LUX Stone Golem, Dark Blader
FORT RUINA Mechamander
LIGHTHOUSE MAZE Bugshark
Epaulet of Fighter +5:
Map Monster
EXILIAN VOLCANO Defender Mechape-T2, Crow Prime Knight
UNDEAD GROUND Lihorn Zombie, Zombie Fighter
FORT RUNIA Mechazard
FOGOTTEN RUIN Stone Beetle, Fire Beetle, Giant Scorpion, Two-Headed Hound, Lihorn
Epaulet of Fighter +6:
Map Monster
UNDEAD GROUND Wraith
FORGOTTEN RUIN Stone Beetle, Fire Beetle, Giant Scorpion, Lihorna, Two-Headed Hound
FROZEN TOWER OF UNDEAD B1F Ice Zombie Lady
VOLCANIC CITIDEL Anything
RUINA STATION Anything
Epaulets +7:
Map Monster
FORGOTTEN TEMPLE Bosses or Chest within the Temple
LAKESIDE Berderk
PONTUS FERRUM Pluma
Epaulets +8:
Map Monster
MUTANT FOREST Parasited Minota, Lumberjack, Lobatum, Entrita
PONTUS FERRUM Pluma

Skill Rank up

Here's a table with all the stats that you gain with each rank up



For Magic: Novice>Transcender: you will get a total of +96 DEX, +96 INT,  +540 MP and +270 HP

For Sword novice -> transcender, you will get a total of +96 DEX, +96 STR, +270 MP and +540 HP





For both Sword and Magic skills you get a total of:
+96 STR, + 96 INT, +192 DEX, +810 HP, +810 MP
 

Helpfull hotkeys and commands


Hotkeys on your keyboard:


  • F1,F2,F3,F4 = Changes your skill bar (you can also do it from the little arrows near the BAR number)
  • Print Screen (Prt Sc, Prt Sc SysRq)= Takes a screen of the game in .jpg format, saved in C:\....\(GameMaster.com)\CabalOnline\Screenshots
  • Scroll Lock = If clicked one time takes off from your monitor all windows [also skillbar and HP/MP/SP bar], if clicked two times takes off also your character. Click again to have back everything.
  • 1,2,3,4,5,6,7,8,9,0,',ì = Starts the skill positionated on the skill bar.
  • PageDown = Adjusts your camera view.
  • Arrow Keys= Changes view (while in free camera view).
  • +,- (numpad) = Zooms in/out.
  • 1,2,3,4,5,6,7,8,9,0 (num) = Starts the skill positionated on the skill bar.
  • / (numpad) = Opens automatically the Chat with a slash, in the "W" (whisper) state.
  • Enter (numpad) = Opens the Chat.
  • Backspace = Deletes the last letter wrote in the chat field.
  • Tab = Shows the map (while you keep it pressed).
  • Caps Lock = Writes every letter in Caps automatically.
  • Shift= Writes every letter in Caps (while you keep it pressed).
  • Alt= Shows all titles and names (while you keep it pressed).
  • Spacebar = Picks up items from the floor.
  • Enter = Opens the Chat.
  • W,A,S,D = Moves your character up, left, down and right.
  • R = Shows Premium items.
  • T = Shows Quest panel.
  • U = Shows Soul Ability.
  • I = Shows Inventory.
  • O = Shows Option panel.
  • P = Shows Party panel.
  • H = Shows Help window.
  • J = Shows Jukebox panel.
  • K = Shows Skill panel.
  • L = Shows Mail window.
  • X = Shows your Temporary Inventory.
  • C = Shows Character panel.
  • B = Shows Buddy window.
  • N = Shows Maps window.

Note: some keys might be different on your keyboard, like "ì". I used the italian keyboard as an example.
Note2: Most of these keys can be changed on your Option panel ( Options/ Keybinding)

Mouse actions:

  • Show details (when the cursor is placed over the objective).

Left click:
  • Drag and drop items.
  • Pick up items.
  • Select items/Characters.
  • Select answers on quests.
  • Move your character until the point clicked (if you click on the floor).

Right click:
  • Adjust camera (if in free view).
  • When clicked on a name or char, it automatically opens the Chat in "W" (whisper) position, with the name of the character clicked. You can use it also from chat.
  • + Shift Separates stacked items (in inventory).
  • When used on items in inventory, automatically equips them.
  • When used on equipped Board summons it.
  • When used on Transmuter/Potions/Return stone actives it.
  • Used on Skill bar actives the skill.

Mouse wheel:
  • Zoom in/out



You have to know that in the open chat you can also use some commands, they ALL start with the slash symbol: /
In the list below, every word in caps means that you have to change the word with the correlated name.


Commands ingame:

  • /n TEXT = Writes in normal chat.
  • /w CHARNAME TEXT= Writes in whisper.
  • /p TEXT = Writes in party.
  • /g TEXT = Writes in guild.
  • /t TEXT = Writes in trade.
  • /l TEXT = Writes in shout (everybodyon channel will see you).
  • /c TEXT = Writes in chat channel.
  • /follow (and select a char) = Follows the character.
  • /buddy CHARNAME = Requests buddy.
  • /party CHARNAME = Requests party.
  • /block CHARNAME = Puts in block list.
  • /dance = Starts dance 1.
  • /dance2= Starts dance 2
  • /sync = If used while dancing, automatically synchronizes your dance with the nearest dancer.
  • /bi1 (if warp is allowed) = Warps to Bloody Ice [first warp].
  • /bi2 (if warp is allowed) = Warps to Bloody Ice [second warp].
  • /ds1 (if warp is allowed) = Warps to Desert Scream [first warp].
  • /ds2 (if warp is allowed) = Warps to Desert Scream [second warp].
  • /gd1 (if warp is allowed) = Warps to Green Despair [first warp]
  • /gd2 (if warp is allowed) = Warps to Green Despair [second warp]
  • /pl1 (if warp is allowed) = Warps to Port Lux [first warp]
  • /pl2 (if warp is allowed) = Warps to Port Lux [second warp]
  • /fr1 (if warp is allowed) = Warps to Fort Ruina [first warp]

You can also see all the commands in this table for more easy understanding:

Click this bar to view the full image.



.

Beginner Guide

Meet your Growth Level:

One thing you must keep track of as your levelling through Cabal is to meet your character growth.

Not only is the character growth a sort of guide to how to have your stats for that particular class but it also has to be met every 10 levels upto level 100 so you can learn new skills from the officer / instructor in the village you started off in. After level 100 though the growth stats no longer apply to the battle style quest and you can decide how you would like your characters stats to be.

When in-game press C to bring up your stat menu, you'll notice at the top underneath the blue 'Character Status' writing, your Growth Lv. requirement which you have to make sure your stats are the same as or higher.

Notice below the + 2 in my STR, INT and DEX, necklaces and rings etc like that which add stats, cannot be used when it comes to the Growth Requirement.



Heres what you learn every 10 levels:
  • Lv.10 : Aura Mode (an Aura which temporarily increases your stats)
  • Lv.20 : 1st Battle Mode (class specific Battle Mode similar to Aura except more stylish)
  • Lv.30 : Combo Mode (when used and carefully timed can combo enemies)
  • Lv.40 : Create Guild / Hoverboard License / Mix Modes (can mix Aura with Battle Mode 1 and Skill Buff Time increased by 50%)
  • Lv.50 : 2nd Battle Mode / Board Chain Attack Skill Level 1 (class specific Battle Mode - can combo with Hoverboard)
  • Lv.60 : Mix Modes / Board Chain Attack Skill Level 2 (can mix Aura with Battle Mode 2)
  • Lv.70 : Max HP UP / Board Chain Attack Skill Level 3 (HP Boost values may vary depending on Battle Style)
  • Lv.80 : Bike License / Board Chain Attack Skill Level 4 (if you find a bike card can ride one of these beauties)
  • Lv.90 : Bike Chain Attack Skill Level 1 / Mix Modes (can combo with Bike and also mix Combo Mode with Aura Mode)
  • Lv.100 : Extra Storage / Bike Chain Attack Skill Level 2 (get an extra page of space)
Upgrade your Skills:

You have to keep using your attack skills if you want them to level up and high level ranked skills is what you want! Not only are higher skills stronger and faster but constantly using them and hitting the next rank levels up your stats, so if you Rank Up sword or magic skills and got to Double Master at level 60 you would easily be able to wear higher grade equipment than normal. Getting up your skills requires you to hunt enemies rather than doing quests.

There are 3 different types of skill you can purchase from the 'Instructor' - Sword, Magic and Upgrade.

Press K to bring up your Skill menu, here you can see what rank your skill is currently at (Apprentice), how much till it ranks up (2/22), the progress bar showing your current xp till you level up (Magic EXP), and Skill Points available to level up your current skills (Magic Skill Point).



Raising Magic Skill is exactly the same as raising Sword Skill, Upgrade skill however is slightly different. Upgrade skills only rank up when youve ranked up your Sword or Magic skills so if you had Master in Sword skill you would have Master in Upgrade - if you then got A.Master in magic you would then have A.Master in Upgrade. Always remember to purchase your Upgrade skills as they can make you character better and can add stuff like HP every time your skills hit a new rank.



To upgrade or remove your skills simply just click on the skill icon + to level it up - to remove a level.



(At level 1 the minus will remove the skill)

The higher ranked level skills you deduct a level from, the higher the cost in Alz.

There may be cheaper skill books in the Auction House in Bloody Ice so check there before buying from the Instructor.

You can also buy or make equipment called 'Adept' which makes levelling up your skill faster, the more skill points on the item the faster it will take to level so try to get a full decent adept set, i recommend buying some as soon as possible, around level 40 you should have full adept gear for better skill levelling

The Cores:
As your adventuring through the levels you'll come across different types of core drops - Low Cores - Medium Cores - Upgrade Core (Highs) - Upgrade Core (Highest) and Force Cores. You can always tell if a core has dropped as it will make a 'bling' sound as it falls to the ground, something i love to hear

Cores basically add stats to your weapons and armours - low, med, high and highest upgrade cores add +'s to your equipment making them more powerful or more defensive, whereas a force core adds a special attribute to slotted equipment like HP + 50.

Below is an explaination of each core so you know how to use them properly and not waste them.

Be careful when using cores on equipment which is +4 or higher,

if fail to upgrade to +6 your item will go back down to +4
if fail to upgrade to +7 your item will go back to Zero.
  • Low Core:
    Low cores are used for increasing stats on low grade equipment (Citrine/Shadow Steel/Aramid), they cannot be used on higher grade equipment like Titanium so if you want to practise using a core, practise with this one. Unequip your item your upgrading, right click on the Low Core and then left click on the item, if its successful it will tell you its now +1.
  • Medium Core:
    Medium cores are used for increasing stats on Pherystin/Titaniumes are used for increasing stats on Pherystin/Titanium or lower graded equipment and are used the same way as a Low Core.
  • Upgrade Core High:
    Red cores are used for increasing stats on the high grade equipment (Topaz/Redosmium/Shineguard/Teragrace/Mystice) and shouldnt be wasted on lower graded weapon or armour.
  • Upgrade Core Highest:
    Shining a bright white in appearance, can be used to upgrade Mythril grade equipment.
  • Force Cores:
    Unlike the other cores you can only use force cores on items which are slotted and you have to go to the 'Core Alchemist' to use them. Just like Upgrade cores Force cores come in different grades - Low, Medium, High and Highest.
Slotted Aramid Battlehelm

  • When speaking to the Alchemist, click on 'Upgrade' to upgrade your weapon and then a new menu will appear. The Item space is to put the weapon or armour inside you want upgrading, the core space is to put your force core inside - i also put inside a low core as it will increase its chance of bieng successful (note: you can put 2-3 force cores inside and can get a chance at getting a level 2 upgrade but its completely random what you get), the Catalyst space is where u have to put another slotted weapon / armour inside and this determines your special upgrade.


The Catalyst must be Slotted +0 (have no extra stats)

Below is a list of the level 1 and 2 enchantments and how to get them.
As you can see level 2 enchantments don't use catalysts there for the chance for getting any of them is random

Titles:

Another way of adding extra stats to your character is by earning titles, you can select your first title after completing your first Battle Style Level Up quest at level 10. Once completed, Press C, select Title tab and then at the bottom in Other Title you will see Colony Trainee which adds an extra 3 Skill XP.

More titles will come as you progress like Quest / Dungeon titles which start at level 35.


Click this bar to view the full image.